Gravity Garden is Go!

Announcing my next VR game: Gravity Garden.

It's a science fiction themed farming simulation. You're in charge of your own private island, floating through an alien universe full of bizarre plants and quirky critters.

This is an open-world simulation of plants that live and grow according to the conditions in their environment. Plant your garden in any soil - no preset plots or rigid, square fields.

It's a sandbox experience where you are free to do as you please. Work towards a series of increasingly difficult achievements or simply grow a beautiful garden and admire the view - it's up to you.

I'm using to offer alpha access and crowd funding rewards for the game. You can get an early peek of the Garden, support my development efforts, and help shape the game with your feedback and suggestions. Built for both Rift+Touch and Vive, with a monitor version planned for later in the development cycle.

Chunky Orbits updated - new movement method

I've added a new option for moving around the Chunky Orbits sim. It's very similar to classic first person shooter controls. You can move with the left touchpad or thumbstick, and rotate with the right. Modify your direction by pointing your left hand. Press in on the pad/stick to move faster.

I still like the funky 'accordian' stlye movement from previous versions, but several users have requested something a little more familiar. You can use either method, they are both available at all times. 

Other changes include some small adjustments to the main menu and an update to Unity engine v 5.6. See the ChangeLog for the full list. 

Thanks to everyeon who's supporting my indie dev efforts by buying my stuff! Please let me know if I broke anything. 

BrainBlinks Update: I'm bad at blogging

Just noticed that I haven't posted a blog update here since November.  It's not that I haven't been busy making things, it's just that I forget to post about it here. :)

Let' see, since November I have...

Released v1.0 of Chunky Orbits. It's now out of Steam Early Access and fully compatible with Oculus Touch and Vive controllers. I Made a couple of new gameplay videos, too.

Released Crashed Lander v3.0. Now with 50 full levels, better VR support, new tutorial, new options menu, and all sorts of smaller improvements. 

Released the Brain Blinks Stockpile - a collection of free gamedev assets.

Created a video tutorial showing how to get the colors from your Oculus Medium sculpts into your other 3D apps.

Started work on my next VR project: XenoFarm. This is taking most of my time now. Should be ready to show an early build within a few weeks!

If you'd like more timely updates about my creative efforts you can follow me on Twitter. I post much more often there. :)




Chunky Orbits early access beta 4

A new version of Chunky Orbits is ready for action. Now with 100% more fireball! (^_^)

What's new

  • Molten Chunk. A destructive projectile with fancy-schmancy particles.
  • Asteroid Belt. New option for rebooting your universe that spawns 150 small Absorbers that orbit a center stone.
  • The mini solar system Reboot now creates random orbits for the 3 planetoids plus a sparkly comet with eliptical orbit. 
  • Adjusted the menu positions so they are less likely to intersect your other hand when activating. 
  • Menus now disappear when you move away from them or spawn a new chunk. 
  • Fixed a case where chunks would get stranded in space and not included in the gravity calculations.

Just a couple more weeks of working on the sim. If you have a suggestions or feedback now is a good time to send 'em my way.

Getting a feel for Oculus Touch

I spent the day in VR getting used to my new Oculus Touch controllers. I threw them into one of my Unity physics toys and just goofed around a bit, trying out some of the functions, reading all of the buttons and sensors. 

Freakin amazing to have your hands in VR with you, really makes a big difference in the perceived 'presence' in the virtual space. 

I'll have more dev diaries coming soon - and also a big announcement for my next VR project.

Gravitas VR updated

Just a quick little update to Gravitas VR.

  • Updated to Oculus SDK 1.6
  • Performance improvements with Unity's new Single Pass Stereo Rendering
  • Thrust is now on Triggers
  • Can now Roll the ship with shoulder buttons

Crashed Lander v3beta3 - Options Menu!

Howdy Crashers. Another update to the 3.0beta. This feature was a long time coming - an actual options menu. All the game options plus a batch of new settings for graphics quality: shadows, anti-aliasing, vsync, fov, texture resolution. VR users can also adjust render scale or try the new Tunnel Vision and CamCage comfort options. 

Still a little work to do on the menus, but so far so good. Opt in to the v3 beta by right-clicking on Crashed Lander in your Steam library, choose Properties, click on Betas tab, then choose v3beta from the drop-down menu.