Removed the Full Body Avatar. I've been messing around with the player movement system and the avatar was requiring way too much attention. I had to tweak and adjust it along with every change I made. So it's gone for now , but may be back in the future.
New "Artist's Palette" style menu. The Menu button opens the menu that's held in one hand as you select an icon with the opposite hand.
Point at a seed or tool to see a short description and inventory amount
New Options tab on the menus. Lots of locomotion options:
Snap turn + angles
Smooth turn + speeds
Free Movement + speeds
Swap move/rotate hands
steer with hand or face
swap hands for info text scree - coming soon.
Menus and controls are all fully ambidextrous. Use anything with either hand.
Revised movement system. Smoother when switching gravity on/off and overall more consistent between modes.
Some tweaks to Teleport system, but it still needs work.
New cursors for grabbing, info, and menu selection. Should be easier to tell what you are pointing at. Player can still only grab ripe fruits.
Basic sound effects when player bumps into things are skims across the ground.
Really interested to hear what players think about the locomotion options. I know that everyone has their own prefernces when it comes to moving around in Vr and I want to give as many options as I can. Give it a try and let me know what you think.